Overall, I have enjoyed this year of Game Design. I appreciate the independence and leadership positions we have been given; although it would be nice to have a little bit more incentive here and there. I have enjoyed getting to work with and rely on other people, albeit some people make that a bit more difficult. It is super fun getting to come up with ideas an then work with others to actually bring them to life, and to have other’s bring their own ideas to the table. It can be like trading gifts or playing White Elephant; there is an excitement in having multiple sources of creativity and creation itself. I do, however, wish we had the entire year to make our games. The development process being squashed/crammed into a small period and with all the wrenches that have been thrown in the path, has made it difficult to truly put in the ideal time and standard to our projects, to a point where’s its demotivating. It seems like a fools errand almost, or like BS’ing our way through just to get something on its feet. Striving for “good enough” feels closer to a waste of time than a productive and proud effort. We may continue working over summer, but I doubt it. Right now we are in crunch time and it has been hard to organize when only two members are available at a time. I don’t see it coming to fruition in time, but hopefully it works out. I will do my part, I have to hope everyone else doesn’t drop off the face of the earth when exams are finished. Overall it has been both a fun and hectic experience, and one I am happy I was there for. Summation:
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AuthorMy name is Quinn Peterson! I will be reflecting about my art work in this blog! Archives
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