There is a game that was behind the scenes far before Clash of Clans took over the mainstream; Edgeworld is an online, sci-fi themed, defense-building game where you join clans, attack enemies in order to help your clan take over the map, and build up your base. Edgeworld is the first video game I ever played, starting since I was in 2nd grade. I logged in EVERY day for the rewards no matter how hard it was to get to internet. Not only was it addicting, but it was also better than Clash of Clans would ever amount to be. Edgeworld is an extremely fun community with hundreds of different servers and clans. The goal is to build up the strongest base and be on the best clan, which is the one that has most of the map. To get territory on the map you had to take over regions by surrounding bases and building up troops to attack and steal bases from enemy clans. Similar to Clash of Clans, you focus on upgrading your town hall which subsequently leads to you being able to upgrade your defense units and resource units more. However Edgeworld is a sci-fi themed game and also involved taking over the map which Clash of Clans never adopted. However, Edgeworld's demise was the factor of luck and paying-to-win in getting crates and the best upgrades for your towers.
Overall Edgeworld never gained popularity to the same extent as Clash of Clans even though it was created first, and in my opinion had many cooler aspects such as claiming bases on the map which I would spend hours staying up doing. Edgeworld was a large part of my childhood and is still one of my favorite game concepts of all time. In conclusion:
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This quarter my class has been learning how to use the material editor more in depth in 3ds Max. Materials are extremely helpful in making a scene more realistic and to create more detail on the object. Personally I love working with textures and shaders. Working with textures is extremely convenient, and by allowing you to transfer a detail from a photo into a material for your model, it gives you the capability to replicate real life surfaces very easily for your models. For example when creating my board game, all I had to do was take a picture of the box in real life and then Photoshop it and mess around with the material parameter editor to completely replicate the box into a 3D model. Although not all textures are as easy to apply as a game box, it is a super convenient tool in creating texture by pulling them off of photos. Shaders are also very useful. Shaders create realistic lighting effects and there are several different types of shaders for creating different levels of lighting. They are very useful for creating realism and are super fun to mess around with. As you can see the shaders brought a lot of depth and realism to my robot walker, as well as emphasized the metallic structure of it. Maps are also very useful, especially for creating more depth in the surface of the material, though I am still struggling to learn how to use them.
To sum it up:
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AuthorMy name is Quinn Peterson! I will be reflecting about my art work in this blog! Archives
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