Throughout the last couple weeks my class has worked on creating a neighborhood. There was a variety of items we had to make however we got freedom in how we created them and overall this assignment was great for revisiting old skills and trying out new skills. Personally, this is the type of assignment I want to see more of. It is fun to get some freedom and break through from simply following a tutorial and not actually getting to apply the skills we learned or really grasp them. This project was a great break from that and gave us much needed freedom. I was extremely surprised by what I could do and overall think my items turned out surprisingly good. I was particularly happy with how well my fire hydrant, trash bins, and lamp turned out. I had a ton of fun experimenting with some tools we recently began learning as well as some older ones such as loft, which is my favorite to this day. Getting to apply a variety of skills to creating a bunch of different objects and creating one large scene/environment was challenging, but also a ton of fun. This is the model of assignment I look forward to in the future and think the tutorials we do should take up less time and be more straight to the point. They should simply teach us how to apply the tool, or should cover the concept without going so far in depth, beyond our current skill level, to where we are simply copying the tutorial completely without actually soaking in/analyzing what is going on. Everyone has different tools and types of modeling they strive with and this activity gave us the opportunity to explore that and get more practice with it. Overall I felt myself grow during this activity and had tons of fun with it. Summary:
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Going into Borderlands 3, there was already a huge fan-base and they started with a preestablished storyline with infinite potential in a game series with an amazing reputation and a cult of followers. As someone who poured nearly 900 hours into Borderlands 2 (yes, it is sad), was extremely excited for this release and pre-ordered the season pass. However after completing the story I was soon to regret this and ended up quitting soon after. In this review I'll be going over some of the successes and failures of this game As you may see by these two screenshots, the screen format and menues are almost exactly identical as the ones in Borderlands 2. This game is very similar to Borderlands 2 in design and this was a success, considering that Borderlands 2 was extremely navigable and it was unnecessary to change the layout. This game definitely did a good job retaining many essential characteristics of what made Borderlands 2 so great, which is a massive win. However in some aspect it could be argued this game is merely an extension of Borderlands 2 and lacks any originality which becomes boring, ultimately contributing to it having less intrigue. Another success is the cosmetics. I personally love customizing and adding collectible cosmetics to guns and expanding the skin variety for characters was a huge win and lots of fun. I also love the new variety in the skill trees and more options in terms of skill points, however this game struggled balancing some of the characters and is arguably too easy. For example one shotgun I came across can kill bosses in just a handful of shots (The Flakker). The game did a good job expanding the loot pool and overall brought in some great new guns while redesigning older ones or bringing fan favorites back. However even though the loot pool is super large and unique, it has little intrigue and lost tons of value considering how easily legendaries are obtained in Borderlands 3, and is maybe even too much variety to handle. I often earned about three legendaries per boss fight which was cool at first but became boring and removed the fun of grinding hard which was a large part of my time put into the predeceasing games. To add on, all characters share the same bank and storing guns becomes a much larger inconvenience to where creating new characters to store your unique weapons on is super time consuming, especially considering there is no longer a skip option for watching the intro upon creating a new character. There are also less mission items so you cannot swap out your weapon as was a common strategy for overloading your inventory in the previous games. Overall collecting loot is harder which doesn't help anything. Another large downside of this game is the storyline. It is somewhat a continuation of Borderlands 2, however leads in a completely different direction. Rather than hunting for vault and treasure, you find yourself saving the universe single-handedly and ultimately the end is a tragic disappointment to where it makes no sense and is just very shallow. There are also few side missions which is missed potential because it is fun to get disracted from the main story while strengthening your arsenal by getting new rewards. To get back on a positive note, the gameplay was a huge success. The mechanics are more functional and they added more movement abilities such as climbing and sliding. Overall this game suffers from being unbalanced, which is easily fixed through patches. It also has a long and dragging plot that isn't very suspenseful nor does it really grasp your attention like Borderlands 2's iconic plot and main villain. It retained the identity of Borderlands 2 while adding cool new aspects, however compromised some essential parts of Borderlands 2 without even realizing their importance. The intrigue of loot collection the Borderlands series is known for was somewhat ruined and that is where this game suffers most. Summary:
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AuthorMy name is Quinn Peterson! I will be reflecting about my art work in this blog! Archives
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