You could probably think of over 100 different examples of where you have seen 2D imagery or 2D design implemented, off the top of your head. However, where have you seen 3D modeling? Some business fields that utilize 3D modeling are engineering, architecture, entertainment, film, special effects, game development, and commercial advertising. It is applicable in many different professions, often replacing 2D imagery, and is becoming even more popular and common to see as our technology becomes better. For starters, engineers and architects use 3D modeling to plan and design their work. They can't base their entire idea based off of a 2D blueprint. They have to be able to see what the structure will look like in the real world and if it will really hold up. It is crucial to be able to bring your design to life and see how it will look from all perspectives and as a whole, instead of as a bunch of 2D diagrams that don't show how the structure will come together or look as a whole. Animators and game designers rely on 3D modeling to bring their ideas to life as well. However, in this case, the 3D model is often used as the final product and is what you see in the game, to bring it dimension and realism so that the game carries the most realistic experience possible. Unless, of course, you live in a 2D world and retro games are the most realistic to you. It is also very common to see 3D modeling applied to the filming industry, like in commercial advertising and movies, especially sci-fi ones with settings that you can't film in real life or on a set. For example in Avatar, which is famous for its amazing graphics and special effects, most of the setting in the movie's home planet, Pandora, was created through 3D modeling. Almost every Hollywood blockbuster uses 3D modeling for special effects, to cut costs, and to speed up production. Another application for 3D modeling is for 3D printing. Modeling is most of the process, except you print what you create. This is more important than creating figurines or objects for your desk. You can see 3D printing being applied to medicine and creating certain bone structures, for example. Summary:
References: “What Is 3D Modeling & What's It Used For?” Concept Art Empire, 4 Jan. 2019, conceptartempire.com/what-is-3d-modeling/. Slick, Justin. “3D Modeling Process Defined.” Lifewire, Lifewire, 24 Aug. 2018, www.lifewire.com/what-is-3d-modeling-2164. “Free Image on Pixabay - Architecture, Design, Render, 3D.” Architecture Design Render - Free Image on Pixabay, pixabay.com/illustrations/architecture-design-render-3d-2783789/.
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The long-awaited Borderlands 3 was recently announced to release 13 September 2019, getting the massive Borderlands fan base and community riled up. It is only natural to need to discuss its predecessor, Borderlands Pre-Sequel, which had high expectations considering the amazing reputation Borderlands 2 built for Gearbox, however, ultimately ended up being a let down, according to reviews. Although it got criticism from most people, I actually found its gameplay to be more satisfying than Borderlands 2's and although the story was short and wasn't nearly at the caliber of the story behind Borderlands 2, it tied together a lot of missing information between the first two games and was still very fun. It was really interesting to find out the background behind a lot of what you see in Borderlands 2, almost as if the game was a massive trivia. It also had some clips from after Borderlands 2 and set up for the next game. It does not provide any pivotal points or extremely necessary background information for Borderlands 2, but does show you how things came to be. For example, it shows you how Handsome Jack rose to power and got his mask. It also provides information about the Vaults and why Pandora becomes the setting for Borderlands 2. Besides for those more major points, it has a bunch of minor little things, that are very appealing to extremely Borderlands 2 geeks, such as myself. For example how Claptrap became to be the last of his kind, or how the Hyperion robots drop from the sky. However, the biggest game changer is the gameplay. They added a new element, cryo, which freezes enemies; you can melee frozen enemies and sometimes they break, adding a whole new strategy to killing. There is also a new class of weapons, laser weapons, which are also very fun to use and provide a different style of shooting. Another cool, but controversial, aspect is the anti-gravity environment. In this game there is the concern of oxygen tanks, as well as a different movement style because there is no gravity, allowing you to be a lot more mobile. Lastly is that the gameplay is a lot more realistic and fair. In Borderlands 2 you often find yourself having to rely on glitches/exploitations, or certain combos, especially in the later levels in Borderlands 2, such as the "OP" levels, which are completely unbalanced and almost unrealistic, making it impossible for even the best guns to kill a basic enemy. This was not implemented into Borderlands Pre-Sequel and so it is a lot more playable and less based on comboing gear and exploiting. This image shows the new type of gear, a laser gun. It also shows the new element which is cryo. Also, indicated by the light pink rarity of the gun, there is a new classification/class of weapons, which are know as glitch weapons. Conclusion:
References: “Spoilers - the Ending Borderlands: The Pre-Sequel.” GameFAQs, gamefaqs.gamespot.com/boards/783735-borderlands-the-pre-sequel/70727735. “Borderlands 3 Super Deluxe Edition | PC - Steam | Game Keys.” Green Man Gaming, www.greenmangaming.com/games/borderlands-3-super-deluxe-edition-pc/US?_$ja=cid:1784002518|agid:74892333571|tid:pla-694125170861|crid:343785295437|nw:g|rnd:217161387894376064|dvc:c|adp:1o1|mt:|loc:9009752&gclid=CjwKCAjwtYXmBRAOEiwAYsyl3HRWMTHwgLNgo7encCyZdGq5myrUyIgJ3qVwavB4F6Sst0AW6qWyEhoC_EIQAvD_BwE. After working with creating 2D images and animation, my class has started our unit on 3D modeling, which is a big step from working with 2D objects. I feel like I have gotten the hang of it pretty quickly and am really proud of the work I have created so far. My class has started working in a new program, Autodesk 3ds Max, which is the first program we have used that isn't Adobe. All of the Adobe programs had some of the same tools and a similar format. However, this program is a lot different and we have had to learn how to navigate through it. It is a lot harder to line things up since there is a whole new dimension, the z-axis, which represents depth. Instead of just using the move tool, you have to plug in coordinates, as well as look at the model from the side to make sure everything lines up correctly. Another difficulty with 3D modeling is that you have to know what your object looks like from all perspectives and you have to be able to create your model from scratch, starting with basic shapes. However, besides for the struggles, 3ds Max is convenient in many ways. I really like the ability 3ds Max gives you to split the screen into four different points of view so you can see your model from all perspectives. Also, the finished product of 3D modeling looks a lot better and more realistic than a 2D image. I am really looking forward to working more with 3D modeling and think it is pretty similar to creating 2D images, except there is an extra dimension to consider. That is a small price to pay for such a great finished product. These are some of the models I have created using only primitives. I created this tank from modeling with subobjects. Summary:
References: iMeshup. “3ds Max: Pros, Cons, Quirks, and Links.” Medium, IMeshup, 13 Sept. 2018, medium.com/imeshup/3ds-max-pros-cons-quirks-and-links-a2a48832dbbe. “Autodesk 3ds Max.” Wikipedia, Wikimedia Foundation, 11 Apr. 2019, en.wikipedia.org/wiki/Autodesk_3ds_Max. |
AuthorMy name is Quinn Peterson! I will be reflecting about my art work in this blog! Archives
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