It looks like this will be my final blog post of this year. This year I have struggled and had to experiment a lot to get my way through, but I have learned a lot and my skill set has greatly improved. This class has been a challenge and I have had to figure out a lot of things on my own by experimenting and trying things out. Sometimes I find really unique and awesome things, other times I have to restart. This has taught me to be more independent and I have learned even things my teacher didn't know how to do. My skill set has improved as well. Not only am I well-versed in tons of vocabulary and on a bunch of game design history, but I can make really complex 2D graphics, 3D models, animations using both, and I can even take good photos and create great compositions. I have learned so many things I had no prior experience with, in this class and am well acquainted with tons of different programs, including a good portion of the Adobe programs. Besides for the tremendous amount I have learned, this is a class I can look forward to every day, with great students/peers who I have become friends with and an amazing teacher. It is a very open and collaborative classroom, but also well disciplined (most of the time). Everyone is friendly and you will find yourself as part of a great community of people in this class. Overall I have really enjoyed this year and look forward to sticking with this class through the rest of high school. I have even looked into career paths with game design. Summary:
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Throughout this year we have worked with animation, but never before in 3ds Max. I am experienced with animating 2D graphics in the Adobe programs, and I expected it to be harder to animate 3D models since there is an extra dimension to consider. However, 3ds Max makes it incredibly easy. All you have to do it set up your scene, select all, select a new keyframe, then reconfigure your scene, and so on. The program fills in the interpolations smoothly and rigging the animation is extremely easy. All you have to do is move a few things around and change up your objects however you want and that's basically all there is to it.
On the other hand, in the Adobe programs, there was a lot more to it. You had to insert clips, work with all these layer effects, and there were a lot more properties to consider if you wanted to give your animation cool effects. However, 3ds Max is a good 3D modeling program and has animation built into it; Adobe divided their apps into ones that work with creating the graphics and others used to animate. Since 3ds Max has all of it built it, the changes and effects are a lot easier to apply and you don't have to really import a bunch of stuff or do so much work with a timeline. It is very simple and is basically just reconfiguring your scene a couple of times to create your keyframes.
This is a scene I quickly animated.
Conclusion:
In class, we have been modeling in 3ds Max, and I have become way more accustomed to it. Although I've barely gotten through any assignments since my last post, since I'm horrendously bad at 3D modeling, I have gotten a lot more used to the controls. I can now navigate much easier, using the cube at the top right, and am better at using different viewports based on what angle I want to see my object from. I've also moved on from using just primitives and simple shapes, and have started working with subobjects and modifiers. Instead of using transformation tools on basic shapes and primitives, I've started modeling with subobjects and modifiers. Some tools I've used are extrude, inset, and bevel which allow you to pull out parts of your model and layer it, making it more complex. I've also got to work with the Edit Poly modifier which allows me to adjust and touch up my model and add more detail. The line tool, which is very similar to the pen tool in the Adobe programs, can be used to draw out a shape. You can then use the Lathe modifier to give it dimension. This can be very hard to use and the shape doesn't always turn out how you expect after you apply the Lathe to it. Although if you use it right, it gives you a lot of capability. Overall I have gotten a lot more familiar with 3ds Max. I am able to navigate through it much better. I have used a lot of new tools, such as subobjects and modifiers, which allow me to add more detail to my models. Although I still find 3D modeling very difficult and I have struggled with it, I have also improved. Summary:
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AuthorMy name is Quinn Peterson! I will be reflecting about my art work in this blog! Archives
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