Simulations are a very complicated aspect of 3D modeling and capture realism to its fullest. However downsides such as the amount of time it takes up and the level of technology you need for it to work, overall hurt the experience. During this unit I got behind because of technological limits and crashes as well as slow processing times, overall limiting the actual time I was able to work outside of waiting for simulations to process. I also found myself having to restart a lot. However I am pretty proud of my end products and think simulations are a huge step towards us becoming way more advanced modelers. Particle systems and forces are probably my favorite new technique. Cloth is fun when using it for simple assignments such as the tablecloth where it is easy to apply, but was high maintenance on the machines and very difficult to work with in the potato sack assignment and the bed sheet especially. Particle systems meanwhile weren't as high maintenance and are really cool to use. Creating the fountain and flag were the most fun because the level of realism is insane and it wasn't overly complicated. It was also cool to see technology replicate real life forces/physics and I enjoyed being able to control that. The final scene was also fun because the freedom we had, however rendering was very difficult and time consuming, and animating also took a while. Overall simulations are really cool to see but are very hard to accomplish, especially on budget technology. The recent assignments have put me to the test and I hope to do better in the future with time management. Summary:
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As someone who takes both 2D Art and Game Design as DSA, I have a lot of experience with both digital art and drawing on paper. This Christmas I got an iPad and the Wacom Intuos Pro that have allowed me to be able to further compare traditional art with digital art. First off, digital art technology is a lot more expensive. There are costs such as paying for digital art programs, as well as buying drawing tablets, and having a computer setup that can process these programs. This can be thousands of dollars, and not everybody can put in that much money, making traditional art a great option for if you're on a budget. However in terms of functionality, digital art has many advantages. There aren't problems such as getting messy and lead breaking, or any inconveniences like that. There are also far more resources at your finger tips, such as thousands of downloadable brushes and effects you couldn't even get close to replicating with traditional art. Digital art has far more tools and they're all in once place. When it comes to drawing, it is still very precise, though nothing matches holding a pencil in your hands and drawing directly on paper. Traditional art comes with history and culture. The same techniques have been taught throughout centuries of generations and drawing digitally doesn't give you the same satisfaction as standing at a canvas and painting in a serene environment or touching your pen to warm paper. Technology can also have malfunctions and isn't as reliable as regular drawing. Overall it is indisputable digital art is a lot more efficient but price and experience come in mind too, as well as authenticity. I love digital art personally, and think its far more suited towards me, although I still love to pick up a pencil once in a while. (Here is some other art I did digitally that wasn't included in my selected works) Summary:
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AuthorMy name is Quinn Peterson! I will be reflecting about my art work in this blog! Archives
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