Finally, exams are finished! I completed my final two, which were make-ups from when I missed school (the covid chronicles). Although they took up a portion of my week, I still got some classroom days to work. Mostly I spent time gathering various textures for where needed, however I also made this Row 3 logo to be used in the game. We’re pretty much in the final stretches and this will be the last check-in of the year. Aside from this weekend, time to work has come to a close. Ultimately I think we accomplished the necessities and bare minimum, but came to realize how grand of a scope Mountainheart was in the first place. We’re certainly turning in an abridged version of the original concept and gameplay, and it is not as polished as we may have hoped. Between covid and exam interruptions, we haven’t had much face to face time these last few weeks which has made this more difficult; there also hasn’t been much communication outside of class. Regardless, I think we accomplished enough to call it a working game, and even more important is that we have learned a lot throughout development. Summary:
0 Comments
This last week for me has been focused on AP testing. Wednesday, this week, will mark the end of my exams. I hope to get further on track after that, but for the time being I am focused wholeheartedly on using my time in preparation. As for this class, I worked on grabbing some inspiration. I want to create a mascot for Cliffside that will add to its vibe. I like how the hotdog man stands out and I think the cartoony aspect juxtaposes nicely with the dilapidated horror of the Cliffside facility. I could make something similar, such as a crystal or a cloud that would go with the Cliffside logo. On the right is a Macindows UI I saw on Dribbble. I really like the humor in it, though some may be a bit much. However, it feels very alive and confrontational, as if the system has a mind of its own. I also like the design itself. I can use these images for inspiration during this coming week. TLDR:
Overall, I have enjoyed this year of Game Design. I appreciate the independence and leadership positions we have been given; although it would be nice to have a little bit more incentive here and there. I have enjoyed getting to work with and rely on other people, albeit some people make that a bit more difficult. It is super fun getting to come up with ideas an then work with others to actually bring them to life, and to have other’s bring their own ideas to the table. It can be like trading gifts or playing White Elephant; there is an excitement in having multiple sources of creativity and creation itself. I do, however, wish we had the entire year to make our games. The development process being squashed/crammed into a small period and with all the wrenches that have been thrown in the path, has made it difficult to truly put in the ideal time and standard to our projects, to a point where’s its demotivating. It seems like a fools errand almost, or like BS’ing our way through just to get something on its feet. Striving for “good enough” feels closer to a waste of time than a productive and proud effort. We may continue working over summer, but I doubt it. Right now we are in crunch time and it has been hard to organize when only two members are available at a time. I don’t see it coming to fruition in time, but hopefully it works out. I will do my part, I have to hope everyone else doesn’t drop off the face of the earth when exams are finished. Overall it has been both a fun and hectic experience, and one I am happy I was there for. Summation:
Sadness as an era ends. This class has been a staple of my time at DSA, a consolation of familiar + friendly faces amidst the craziness that has come and gone too frequently. Im sad that this may be the last portfolio check that I have to do, and that these coming weeks are the end of something that has given me consistent comfort throughout my entire high-school experience. I feel sadness not just as this year ends, but also as the the last four years come to an end. Overall, the summation of my experience is one of continued development; not just the development of games, but of myself as I have grown during my time at DSA and in the game design classroom. It feels short lived, but it has been ongoing and omnipresent. This class, and the subsequent school-years built around it, will encompass a huge period of character growth and future nostalgia that will always be prevalent in my life. I will always look back with happy memories. And a tinge of sadness. Debriefing:
I was out the entirety of the week with covid and with AP exams rolling by, I have been bogged down on two different fronts. I haven’t found a significant amount of time to set aside for this class or to prioritize our game, especially since it seems like it may not come to fruition in time. In the time I did work, I continued with what I had been working on before; graphics and UI adjustments. I ran into some roadblocks with using Procreate to lay out pieces of the UI and may instead convert to Photoshop. Photoshop is more precise with placements and is better for this type of work such as positioning pieces. I need to work on my time management and hopefully having class time can help boost my contributions. Overall, the game is coming along but it may not be on its feet in time. There was a covid outbreak following prom at school, and AP exams are popping up. It’s crunch time. As you may know, I missed most of the week, feeling ill. Unfortunately it came back positive for Covid-19 and I am still quarantined here in my room, bedridden. I accomplished some work from home and in my meager 2 days in class, but it isn’t a lot to show. I know this is crunch time and hopefully I can finish up my contributions between exams, however these weeks will be packed full of cramming for all sorts of things, so I am unsure how much time I will have. I hope that my team can continue making progress and we can at least get this project standing on its feet. All-in-all:
|
AuthorMy name is Quinn Peterson! I will be reflecting about my art work in this blog! Archives
May 2022
Categories
All
|